Atomic Automaton
The player must face endless waves of enemies, as long as possible in a challenging, action-packed environment.
Features
- Two Types of Enemies:
- Follower Enemy: An enemy that constantly follows the player.
- Dasher Enemy: An enemy that performs periodic dash attacks toward the player.
- Music Increases Pitch Over Time
- Wave System by Time:
- Waves spawn enemies over time.
- Each wave lasts a fixed duration, after which the next wave begins with increasing difficulty.
- A red cross appears at a random position on the screen where an enemy will spawn. The marker stays visible for a short time before the enemy spawns.
- Display statistics at the end of the game, such as:
- Number of waves survived.
- Total enemies defeated.
- Total playtime.
Controls:
- arrow keys and WASD: move the player
- left mouse button: fire projectiles
Credits:
- Game Developer Pedro Fernandes
- Game Artist Gabriel Almeida
- Sound Artist César Lima
SFX Used in This Game
SFX from Pixel bay Link
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