The player must face endless waves of enemies, as long as possible in a challenging, action-packed environment.

Features

  • Two Types of Enemies:
    • Follower Enemy: An enemy that constantly follows the player.
    • Dasher Enemy: An enemy that performs periodic dash attacks toward the player.
  • Music Increases Pitch Over Time
  • Wave System by Time:
    • Waves spawn enemies over time.
    • Each wave lasts a fixed duration, after which the next wave begins with increasing difficulty.
    • A red cross appears at a random position on the screen where an enemy will spawn. The marker stays visible for a short time before the enemy spawns.
  • Display statistics at the end of the game, such as:
    • Number of waves survived.
    • Total enemies defeated.
    • Total playtime.

Controls:

  • arrow keys and WASD: move the player
  • left mouse button: fire projectiles

Credits:

  • Game Developer Pedro Fernandes
  • Game Artist Gabriel Almeida
  • Sound Artist César Lima

SFX Used in This Game

SFX from Pixel bay Link

Published 6 hours ago
StatusReleased
PlatformsHTML5
Authorpeter
GenreShooter
Made withGodot
TagsGodot

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