Lost in Words
A typing platformer: learn Portuguese words before the enemy hits back.
Lost in Words, is a short 2D platformer that teaches Portuguese vocabulary through typing. Each enemy carries an English word: touch it and you have 5 seconds to type the Portuguese translation. Get it right and you punch the enemy away; get it wrong and the enemy hits back, while the correct word is shown and spoken out loud so you learn it. The game was built in Unity with OkapiKit, a visual toolkit of triggers, actions and conditions made at Universidade Lusófona. Player movement, the challenge logic, the timer, enemy spawning, chasing, animations and screen wrap are all made with OkapiKit components. Only a few small C# scripts were used, for the word list and for checking what the player types.
Features:
- Typing combat: touch an enemy and type its word in Portuguese to defeat it
- 5-second timer bar: think fast or get hit
- Learn from mistakes: the correct word appears on screen and is spoken in Portuguese
- 20 everyday words to learn
- Enemies that stand guard, patrol or chase you and jump between platforms
- Up to 6 enemies at once, respawning around the level
- Screen wrap: walk off one side, appear on the other
- Vertical maze of platforms to explore
- Pixel art with punch, hit and spawn animations
- Plays in the browser, no download needed
Controls:
- ← → Move
- ↑ Jump
- A–Z, Type the Portuguese word (when you touch an enemy)
- Backspace Delete the last letter
Credits:
- Developer Pedro Fernandes a22400734
Powered By Universidade Lusófona
| Published | 21 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | BARATA Software |
| Genre | Educational, Action, Platformer |
| Made with | Unity |
| Tags | 2D, portugal, portuguese, Singleplayer, Unity |
| Average session | A few minutes |
| Languages | English, Portuguese (Portugal) |
| Inputs | Keyboard |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |


Leave a comment
Log in with itch.io to leave a comment.